<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8439308</id><updated>2011-04-21T13:16:47.485-07:00</updated><title type='text'>Schlaraffenland</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8439308.post-111275935024840905</id><published>2005-04-05T19:46:00.000-07:00</published><updated>2005-04-05T20:49:10.253-07:00</updated><title type='text'>Pope on a Rope</title><content type='html'>This week Pope John Paul II died, the news is dominated by stories of his positive impact, tireless struggle for good and his legacy on the Catholic church. Every new site has had photos of him and stories as their first, second and third feature, which as a student of history forces me to consider his impact and significance. First off I feel compelled to reveal some demographic info, as it will likely color my opinions. I am not a Catholic or even a Christian, although I have inherited my fair share of Christian values based on my culture, etc. If anything I'm a somewhat skeptical agnostic.&lt;br /&gt;&lt;br /&gt;What can we say about the late Pope? He was certainly a hard worker, executing his duties until his dyeing day, he was a man of principle and integrity and a tireless defender of the traditional Church, and by all accounts he had a lovely singing voice. So what impact did he have on the Catholic Church and, through the position of power it gave him, the world?&lt;br /&gt;&lt;br /&gt;News bites laud him for being a proponent of peace in the middle east, against capital punishment, abortion and the US invasion of Iraq. So where was his impact on these issues? There is no peace in the middle east, Palestinians and Jews pause in slaughtering each other just long enough to reload their guns and sign worthless agreements. America continues to be the last developed democratic country to make widespread use of the death penalty despite the large number of Catholics and the majority of Christians with political influence. Abortion remains a contentious issue with the extreme edge of the "culture of life" resorting to death threats and bombings. Not a bomb, bullet or humiliated detainee was stopped by his condemnation of American aggression, George II has a more crusaderly attitude towards war.&lt;br /&gt;&lt;br /&gt;Admittedly these issues were beyond his reach, if not beyond his influence. So what of his Church? JPII was the unquestioned ruler of the Church, his word was law and he was considered technically &lt;span style="font-style: italic;"&gt;infallible&lt;/span&gt;. The church changed almost not at all during his reign, no major or even minor reform. The sex abuse scandals, which he condemned, were made possible and covered up by the medieval system of secrecy and patriarchal power the Church structure is designed to preserve. No change there. If anything the church added legal and philosophical hurdles to justice in protecting itself from liability that the Bishops must have learned from fishing trips with Enron executives.&lt;br /&gt;&lt;br /&gt;So that leaves the late Pope's influence on the Third World, a place where the Church's missionaries, teachers and charities give it considerable impact. The most significant part of this influence in terms of affecting the quality of life for Third World Christians is the continued condemnation of birth control as sinful. The result of this is a continued rise in population amongst the poorest populations and epidemic disease rates throughout Africa. It would not be fair to place too much of the blame for this on the Pope's shoulders, but what could he have accomplished if he had been a crusader for reform?&lt;br /&gt;&lt;br /&gt;In just one year, 2003, 2.2 Million Africans died from AIDS, 12 Million children were orphaned due to the epidemic. If John Paul had used his influence to put people ahead of church doctrine how many would have been spared? How many families would be able to control their growth and provide a better future for their children. If the Catholic Church had even been able to put a small roadblock in front of this tragedy tens of thousands could have been spared.&lt;br /&gt;&lt;br /&gt;So if results and not intentions are the measure of historical figures, by the harshest of estimations, Karol Wojtyla goes to sit at the right hand of his maker with the blood of thousands on his hands.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8439308-111275935024840905?l=schlaraffenland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/111275935024840905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8439308&amp;postID=111275935024840905' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/111275935024840905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/111275935024840905'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/2005/04/pope-on-rope.html' title='Pope on a Rope'/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8439308.post-110490794605089224</id><published>2005-01-04T22:00:00.000-08:00</published><updated>2005-01-04T22:52:26.050-08:00</updated><title type='text'>PC Gaming  Redux</title><content type='html'>I'd like to ammend my earlier impressions of &lt;span style="font-weight: bold;"&gt;Far Cry&lt;/span&gt; with a few thoughts after actually finishing the game, shortly after my little review the game went right from challenging to goddamn hard!&lt;br /&gt;&lt;br /&gt;Every positive thing I said is still true, and it goes in some interesting directions at the end, but I really pined for a quicksave more than once in the last third of the game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Half Life 2&lt;/span&gt; - My wonderful sister-in-law got me HL2 for christmas (Yay!) and I finished it this evening.&lt;br /&gt;&lt;br /&gt;Everything you've heard is true, this game is by far the most graphically realistic game ever. The physics model is just amazing as well, objects behave as you would expect and the environment is full of cool shit to play with. The level design is top notch and the bad guys are quite well done.&lt;br /&gt;&lt;br /&gt;Negatives: I wouldn't have mind it if it was longer (just cause it was so fun) and the multiplayer component doesn't have much appeal, but this is remedied by....&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Counterstrike Source&lt;/span&gt; which is included is a blast, the game is a faithful recreation of the original CS, but with the new Half-Life graphic engine.&lt;br /&gt;&lt;br /&gt;I really don't know if games need to look any better than this.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8439308-110490794605089224?l=schlaraffenland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/110490794605089224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8439308&amp;postID=110490794605089224' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/110490794605089224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/110490794605089224'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/2005/01/pc-gaming-redux.html' title='PC Gaming  Redux'/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8439308.post-110118525838745788</id><published>2004-11-22T19:23:00.000-08:00</published><updated>2004-11-22T20:47:38.386-08:00</updated><title type='text'>A cry too Far</title><content type='html'>Lately I've been in a bit of a gaming rut, mainly playing Battlefield and it's various mods, but after upgrading my videocard I figure it was time for some escapist eye candy and picked up the acclaimed Far Cry. First off I have to say this game has exceeded my expectations, it's really just beautiful.&lt;br /&gt;&lt;br /&gt;The game's plot is basic B-movie fair, mad scientist, muscular mercenaries and a damsel in distress, fortunately it bucks the current "cinematic" trend of having you sit through extended puppet shows which explain the plot while you listen to bad voice acting and saw your wrist with a piece of broken glass.&lt;br /&gt;&lt;br /&gt;Any attempt at reviewing this game brings me back to Doom 3, which came out a little later and with a lot more fanfair. To me the thing that made the original Doom the ultimate game is that I felt at some basic level they decided to put every cool fun thing they could think of in the game and leave out the standard boring stuff most games had at the time. The impression I have after playing both is that Id has become the stodgy old fart of gaming and Crytek has appeared as the young turks of the FPS genre, hey they even got busted for building it with &lt;a href="http://www.gamespot.com/pc/action/farcry/news_6087423.html"&gt;pirated software!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Where Doom has you crawling around through dark (really goddamn dark!) metal corridors Far cry starts off on a gorgeous island, which you can travel about fairly freely and even survey large portions from scenic viewpoints.&lt;br /&gt;&lt;br /&gt;The weapon mix is standard, but all the guns are fun, and fairly effective. most combat situations can be approached in different ways, in fact there are probably several ways of covering the island between objectives. The game does a great job of creating the illusion of free will and the combination of terrain gives a lot of flexibility to tactics and gameplay. The powerful sniper rifle is particularly enjoyable on the huge levels.&lt;br /&gt;&lt;br /&gt;The pace is varied and exciting, the island is large, however you won't have to hike more than you want as there are various armed four wheel drive vehicles and patrol boats to be hijacked.&lt;br /&gt;&lt;br /&gt;One decision they made which I think greatly enhances the game is the absence of quick saves. The game only saves at preset checkpoints, this may seem kind of lame, but it is really well implemented. Not saving in the middle of a battle keeps the pace and tension high and they are frequent enough to keep you from ripping out your hair.&lt;br /&gt;&lt;br /&gt;This is truly a next generation game, graphically speaking, but it is also a perfect example of game design. I don't know if it is a must-buy, especially with Half-Life 2 on the shelves now, but if you have a new card and want a fun game I highly recommend it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8439308-110118525838745788?l=schlaraffenland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/110118525838745788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8439308&amp;postID=110118525838745788' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/110118525838745788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/110118525838745788'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/2004/11/cry-too-far.html' title='A cry too Far'/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8439308.post-109833052001066921</id><published>2004-10-20T20:20:00.000-07:00</published><updated>2004-10-20T21:12:36.666-07:00</updated><title type='text'>Time to get in shape,etc.</title><content type='html'>&lt;strong&gt;&lt;br /&gt;My Fat Ass&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;With my new job and the winding down of the major home improvement projects I've decided to try to get back in shape. I realized that I've been ignoring my body for too long and it's going to bite back, since going from my moderately physical job at the Hospital to a totally sedentary job in front of a computer I've gained about 35 pounds.&lt;br /&gt;&lt;br /&gt;I'd love to be able to fight in &lt;a href="http://www.corvuswarband.com"&gt;armor&lt;/a&gt; again and I really need to be in better shape for that, so to that end I have started dieting, began Oct. 18th and began exercising yesterday. Mostly I'm doing Cardio for now, one hour five days a week. My current plan is to get down to 220 by December 10th, that's seven weeks to lose 25 pounds. My eventual goal is to get to 205 by the summer, say June.&lt;br /&gt;&lt;br /&gt;I also want to get back in to resistance training, for a while I was lifting weights five days a week, I never got huge, but I did get strong and had noticeable muscle growth in my shoulders, arms and legs. Once the main weight is off I plan on devoting at least 40 minutes a session to weight training.&lt;br /&gt;&lt;br /&gt;Today's weight 245.&lt;br /&gt;&lt;br /&gt;If you see me driving in to a Taco Bell feel free to rear end me.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Fun with Floor Polish&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt;Thanks to the Skyngangor for sending me this link to a great page showing all the things modelers and miniature painters can do with Future acrylic floor polish.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.swannysmodels.com/TheCompleteFuture.html"&gt;The Complete Future&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The rest of the site is also full of useful tips.&lt;br /&gt;&lt;br /&gt;This stuff is really good, I've used it for adding a wash to miniature buildings with impressive results.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8439308-109833052001066921?l=schlaraffenland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/109833052001066921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8439308&amp;postID=109833052001066921' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109833052001066921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109833052001066921'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/2004/10/time-to-get-in-shapeetc.html' title='Time to get in shape,etc.'/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8439308.post-109772121979758118</id><published>2004-10-13T19:16:00.000-07:00</published><updated>2004-10-17T16:40:09.980-07:00</updated><title type='text'>Big Events</title><content type='html'>I haven't posted in a while, but I have my reasons...&lt;br /&gt;&lt;br /&gt;I gave notice at my current job,  as search engine specialist for a web design firm, on monday and will be starting as webmaster for a software company on the 26th. The news of my departure was not taken all that well, but my replacement seems great and I will have a couple of weeks to train him before I go.&lt;br /&gt;&lt;br /&gt;The new job seems like it will be challenging, but rewarding. The money is a step up and the company seems very efficient and well managed. I can't say if it is my dream job yet, but after spending some time this morning orienting with my supervisor there I have a very positive feeling. It is really the kind of job and company I was hoping for.&lt;br /&gt;&lt;br /&gt;The downside is that I am in for a grinding schedule as I have committed to two hours at the new job each morning to orient and do some work, then a long commute to the old job to finish up my tasks and orient the new guy for the next couple of weeks.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8439308-109772121979758118?l=schlaraffenland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/109772121979758118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8439308&amp;postID=109772121979758118' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109772121979758118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109772121979758118'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/2004/10/big-events.html' title='Big Events'/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8439308.post-109694722725446794</id><published>2004-10-04T18:57:00.000-07:00</published><updated>2004-10-04T20:33:47.253-07:00</updated><title type='text'>Plaster Blaster 3</title><content type='html'>&lt;img hspace="5" src="http://www.dariusdomain.com/sch_images/vostok1.jpg" align="left" /&gt;Yesterday my friend Gary and I drove out to Plaster City, a bare plain in the desert east of Ocotillo Wells, for a model rocket enthusiast’s meet. From a distance it looked like a collection of RV’ers hanging out in the desert, but as we got closer we saw a well organized field of launch pads with a variety of rockets from the small store bought variety to 8’ monsters using hybrid motors and requiring a certification to launch.&lt;br /&gt;&lt;br /&gt;The launch areas were set up in lines of engine power, with the more powerful rockets further out.&lt;br /&gt;&lt;br /&gt;The big attraction of the day was a 1/7th scale model of a Russian Vostok rocket (pictured). This thing is a beast, weighing over 300 pounds, 22 feet tall and powered by 20 high-powered solid-fuel engines. The rocket was partially assembled on site with the large dart shaped boosters added after it was moved into launch position. Equally impressive was the launch sequence, the outer boosters were to fire simultaneously then fall away while the central rockets would ignite in flight, controlled by onboard electronics. Rocketry is unforgiving of complexity so this seemed very ambitious.&lt;br /&gt;&lt;br /&gt;We got as close as we cared to, maybe 70 yards, for the launch. The countdown was tense and dramatic. The initial launch was very smooth, the rocket lifted on 16 columns of fire from the boosters and soared maybe 900 feet before two of the four booster sections fell away and the central rockets fired. At apogee the nosecone blew away and all the pieces descended on parachutes. The launch was very successful with all engines firing and only minor damage to the nosecone. The only failure was two of the boosters did not fall away, however the extra weight did not cause any major problems to the flight or recovery. Very cool.&lt;br /&gt;&lt;br /&gt;Thanks to Andy and Lisa for inviting us out.&lt;br /&gt;&lt;br /&gt;If anyone has good pictures of the launch send them to me and I’ll build a gallery.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8439308-109694722725446794?l=schlaraffenland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/109694722725446794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8439308&amp;postID=109694722725446794' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109694722725446794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109694722725446794'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/2004/10/plaster-blaster-3.html' title='Plaster Blaster 3'/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8439308.post-109678634535400709</id><published>2004-10-02T23:38:00.000-07:00</published><updated>2004-10-02T23:52:25.353-07:00</updated><title type='text'>Sucktoberfest</title><content type='html'>Being a fan of German beer, food, and being known to enjoy a good Oompah band I decided to go to the La Mesa Oktoberfest. I guess I had some misconception that it would be reminiscent of a similar event I attended in Germany, it wasn't. It was crowded with a lot of booths of crap, no music and a lot of dodging elbows and cigarettes. lame. Sort of like the Adams Avenue street fair, but with none of the cool things(live music, booksellers), and much narrower walkways.&lt;br /&gt;&lt;br /&gt;Jeanne and I did however have a nice time as we went there with some friends and got to do some catching up. We all had Dinner at Mario's on La Mesa Blvd. Which was pretty good.&lt;br /&gt;&lt;br /&gt;Heading to Plaster City tomorrow to see the &lt;a href="http://www.plasterblaster.com"&gt;Big Rocket Launch&lt;/a&gt;, hopefully it will be a more memorable event.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8439308-109678634535400709?l=schlaraffenland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/109678634535400709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8439308&amp;postID=109678634535400709' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109678634535400709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109678634535400709'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/2004/10/sucktoberfest.html' title='Sucktoberfest'/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8439308.post-109651172874626001</id><published>2004-09-29T18:55:00.000-07:00</published><updated>2004-09-29T19:43:41.576-07:00</updated><title type='text'>Men in Plastic Suits</title><content type='html'>One of my long neglected hobbies is costuming, more specifically props and armor making. So yesterday I journeyed online to see what the current state of the art in plastic costume armor was, specifically vacuform armor, and found a few interesting sites. First off the "Daddy" of all vacuform plastic sites &lt;a href="http://www.studiocreations.com/howto/index.html" target="blank"&gt;studio creations&lt;/a&gt; had some cool updates including their ongoing clone trooper project and some interesting pictures taken at the Lucasfilm "Magic of Myth" tour using precisely spaced laser pointers to project measurable points on to some of the &lt;a href="http://www.studiocreations.com/howto/motm_measurements/index.html" target="blank"&gt;original star wars props&lt;/a&gt;. This site is the definitive source of info for costume vacuforming and includes detailed instructions on low budget vacuforming and a step by step guide to building stormtrooper armor, in fact it may be responsible for the glut of fully armored troopers I saw at this years comic con.&lt;br /&gt;&lt;br /&gt;Google brought up a short list of &lt;a href="http://www.goblinart.com/about/Vacuuforming_handout.html" target="blank"&gt;links&lt;/a&gt; to useful how-to sites, which included a link to the helmet section of my &lt;a href="http://dariusdomain.com/orcs/index.htm" target="blank"&gt;ork costume site&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Finally I found &lt;a href="http://www.nimbacreations.com/" target="blank"&gt;Nimba Creations &lt;/a&gt;which has made full-size (!) Space Marine armor and other props from the &lt;a href="http://us.games-workshop.com/default.htm" target="blank"&gt;40K&lt;/a&gt; ‘verse. Inspiring stuff&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8439308-109651172874626001?l=schlaraffenland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/109651172874626001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8439308&amp;postID=109651172874626001' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109651172874626001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109651172874626001'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/2004/09/men-in-plastic-suits.html' title='Men in Plastic Suits'/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8439308.post-109614289718919846</id><published>2004-09-25T11:48:00.000-07:00</published><updated>2004-09-25T13:08:17.190-07:00</updated><title type='text'>Birthday at the Bali Hai</title><content type='html'>&lt;img src="http://www.dariusdomain.com/sch_images/goof.jpg" align="left" hspace=5&gt;Had a wonderful time last night, went to the &lt;a href="http://www.balihairestaurant.com/history.htm"&gt;Bali Hai restaurant&lt;/a&gt;, an authentic piece of West Coast Tiki culture built in 1953. The decor is great, many tikis, round dining room with thick rustic timbers (harvested in Julian BTW) and a view of the bay from the dining room, The food was very good, alhough the portions were a bit chintzy considering the price of the group meal. The occasion was my birthday and the presence of my friends made it a very fun experience. Thanks to all.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Mai Tai Report&lt;/strong&gt;&lt;br /&gt;The "famous" Bali Hai Mai Tai advertises itself as very strong and containing no fruit juice, this appears to be accurate. For $5.95 you get a glass full of mostly mixed rums with a slice of pineapple, a cherry and a dash of orgeat syrup, startlingly strong at first. Not a prime example of mai tai, but quite alcoholic and drinkable.&lt;br /&gt;&lt;br /&gt;Jeanne also bought me a Mr Bali Hai mug which has proudly joined my collection. If you want a little more history on this venue read about it's &lt;a href="http://www.thelognewspaper.com/special/specialview.asp?c=75572"&gt;origins&lt;/a&gt; and the &lt;a href="http://www.bookoftiki.com/bali.html"&gt;restoration of Mr. Bali Hai&lt;/a&gt; by Tiki Maven Sven Kirsten.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8439308-109614289718919846?l=schlaraffenland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/109614289718919846/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8439308&amp;postID=109614289718919846' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109614289718919846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109614289718919846'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/2004/09/birthday-at-bali-hai.html' title='Birthday at the Bali Hai'/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8439308.post-109592295848746830</id><published>2004-09-22T23:59:00.000-07:00</published><updated>2004-09-25T15:20:57.390-07:00</updated><title type='text'>War Gamer's Schlaraffenland</title><content type='html'>&lt;img src="http://www.dariusdomain.com/sch_images/schlaraffenland2.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;Schlaraffenland, a paradise of gluttony from German folklore where fried chickens fly through the air and rivers run with mead and other ridiculous shit happens.&lt;br /&gt;&lt;br /&gt;I’m an avid gamer, particularly war games. I like to say that I only play games where I get to kill people or blow things up. That sounds pretty bad taken by itself, so let me add that it’s not the violence alone that attracts me, in fact I am generally repulsed by games that try to sell themselves based on excessive gore and amoral killing sprees. As near as I can tell the thing about military and other violent games that appeals to me is the presentation of a strategic challenge with the added spice of mayhem and danger in a somewhat believable context. Perhaps non-violent games can be more innovative and strategically appealing, but the virtual fiction of strafing a column of panzers has a bit more bite for me than collecting magic mushrooms to free the rainbow gollywogs or whatever.&lt;br /&gt;&lt;br /&gt;So as an obsessed PC war gamer, this is a particularly interesting week, four of the most intriguing war games in many moons are being released over a 3 day period, creating a dilemma and no doubt balkanizing the community of my fellow armchair generals. The contenders are Star Wars: Battlefront, Warhammer 40K: Dawn of War, Rome: Total War and the only title not truncated by a colon, Full Spectrum Warrior. I’ve had a chance to preview all of these and formed some half-baked impressions that I will now share with the rest of the class.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Rome: Total War&lt;/strong&gt; is the latest in the highly evolved Total war series, and probably the new release I was most looking forward to. Shogun and Medieval, it’s predecessors were historic/military games combining a board game style map for strategic maneuvers and real time 3D terrain for the tactical battles. The shortcoming of the beautiful real time battles was the rather crude 2D sprites used to represent individual units. Rome promises the huge advancement of having actual textured 3D animated models representing each soldier. The net effect is the battles play out with an almost cinematic sweep and detail.&lt;br /&gt;&lt;br /&gt;For better or worse the remarkable graphics engine of this game has also been used on the History channel to show ancient battles, but the poor use of the technology seldom shows it at it’s best, resulting in campy and embarrassing close ups of stiff low polygon generals rocking in their saddles as if they had a stick running the length of their gastrointestinal tract. The demo was fun, and had some replayabilty and my impression is that fans of this series will get their money’s worth from this title.&lt;br /&gt;&lt;br /&gt;The unknown is whether the strategic part of the game will be as deep and at times overwhelming as the version introduced in Medieval: Total War.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Full Spectrum Warrior&lt;/strong&gt; reportedly began life as a military simulator teaching infantry tactics, and that is pretty much how it plays. The game focuses on using an infantry squad to overcome various urban combat challenges in the fictional third world shithole of Zekestan. The game is intriguing for it’s logical use of fireteams in real world situations, the focus is on positioning and ordering your squad. There isn’t much call for arcade reflexes, or even aiming, it’s more of a tactical puzzle-solving game with a rather unique interface. The graphics are top notch and the game has a very authentic feel, but the scripted missions, poor AI and lack of competitive multiplayer would seem to work against it’s replay factor. I would love to see this kind of interface combined with the brutal enemy AI and mission depth of the Rainbow Six series.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Warhammer 40,000: Dawn of War&lt;/strong&gt; is an RTS adaptation of the popular miniature war game. This game recaptures the fun and break neck pace of StarCraft, but adds the depth of the rich 40K universe. One of the strange properties of miniature wargames is that they are always increasing in complexity, supplements and rules are always being updated, and new units are constantly being invented with the net effect of making the game slower and more confusing. By taking the result of all this evolution and using it to flesh out a computer game Relic has created a strategy game with great depth that is also easy and quick to play. The ability to upgrade and customize units, the nifty army painter and the awesome intro cinematic help make this my unexpected favorite of this week’s releases.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Star Wars: Battlefront&lt;/strong&gt; is LucasArts Battlefield clone, featuring armies from both trilogies and battle locations from the films. The battlefield series features large scale multiplayer battles with objective points and usable vehicles, and Battlefront doesn’t stray far from the blueprint. This one looked pretty hot, but on closer examination it doesn’t bring anything new to the table and appears to have even incorporated the Battlefield series tradition of dirt stupid bots. Bots are pretty critical to games of this genre so it’s hard to understand why this couldn’t have been fixed before pushing it out the door. A while back this game could have been designed just to appeal to me, but after playing a handful of Battlefield releases and mods and having been bludgeoned by all the movie hype I just can’t get into it. Only the Star Wars license and Marketing muscle of LuscasArts could even get this one on the radar.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8439308-109592295848746830?l=schlaraffenland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/109592295848746830/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8439308&amp;postID=109592295848746830' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109592295848746830'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109592295848746830'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/2004/09/war-gamers-schlaraffenland.html' title='War Gamer&apos;s Schlaraffenland'/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8439308.post-109599526369283425</id><published>2004-08-31T19:46:00.000-07:00</published><updated>2004-09-23T22:30:03.316-07:00</updated><title type='text'>The Dirty Half-Dozen </title><content type='html'>&lt;img src="http://www.dariusdomain.com/sch_images/trench1.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game Review: Silent Storm &lt;/strong&gt;&lt;br /&gt;Silent Storm is a skirmish level turn-based strategy game in an alternate World War 2 era setting from Russian developer Nival Interactive. The goal is to select and lead a multi-national team, Axis or Allies, through a series of missions. Your team is a WWII version of a D&amp;amp;D party including specialists in six classes, each with unique skill trees and aptitudes in various weapons. The weapon selection is varied with equipment available at your base or scavenged from enemies. The whole thing has sort of an intriguing foreign flavor and is a mix of historical detail, at least in terms of equipment, and screwball science fiction.&lt;br /&gt;&lt;br /&gt;The combat is the meat of the game and players will have a blast ambushing enemies in an almost completely destructible environment. Buildings can be reduced to rubble, entire floors destroyed by heavy grenades, doors blown off the hinges with machine gun fire and stone walls pierced by anti-tank rockets. Troop positions can be revealed by sound, so stealth and coordination are needed to survive many of the tougher missions.&lt;br /&gt;&lt;br /&gt;The status of your troops, and their reaction to your orders, is constantly communicated by their thickly accented chatter. Many have found this to be annoying but I generally found it to be useful, and pretty funny. How many games tell you "You make the Fuhrer proud!"? Come on, it's a hoot!&lt;br /&gt;&lt;br /&gt;The game runs into problems early on with a story that never quite gels. The plot is revealed in cut scenes that feature awkward dialog and never convinces us of the plausibility of the story or why we should care.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Enter the Mechs&lt;/strong&gt;&lt;br /&gt;The next issue that emerges is the introduction of the Panzerkleins. Panzerkleins are powered armor suits, basically mechs, that appear in the last quarter of the game. The Panzerkleins are an interesting idea, but not well implemented. Due to the random availability of missions it is quite easy to run in to a mission that is impossible to complete without Panzerkleins before you obtain any. I had this problem with both the Axis and Allied campaigns. Infantry is almost useless against them and many of your hard-earned skills become meaningless once you have PKs on our team. Who needs a sneaky sniper when you can wade fearlessly into an ambush and blast enemy troops with impunity?&lt;br /&gt;&lt;br /&gt;As mentioned the campaign can be played from both the Allied or Axis side, with some overlapping missions. Missions are chosen from a strategic map, which also allows you to choose random combats. The random battles aren't necessary to complete the game, but they give your squad a chance to gain some experience, and maybe scavenge some gear. The parallel campaigns and random encounters help extend the games life, but I would have rather had more pre-PK story arc missions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Pros&lt;/strong&gt;&lt;br /&gt;Thoroughly enjoyable turn-based strategy featuring nicely modeled weapons and destructible buildings. The game has plenty of personality and a unique feel, plus the graphics are great. Those who dug x-com, or have an interest in small unit tactics will love the game play.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Cons&lt;/strong&gt;&lt;br /&gt;Awkward and poorly realized storyline. Much of the skill building loses it's meaning when the panzerkleins appear. Uneven difficulty level can leave missions virtually impossible or tediously easy.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Conculsion&lt;/strong&gt;&lt;br /&gt;Overall this game is well worth playing, although it falls short of classic status due to the unevenness of it's execution. If you have a yearning for squad tactics in a turn-based environment this game is definitely recommended.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8439308-109599526369283425?l=schlaraffenland.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://schlaraffenland.blogspot.com/feeds/109599526369283425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8439308&amp;postID=109599526369283425' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109599526369283425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8439308/posts/default/109599526369283425'/><link rel='alternate' type='text/html' href='http://schlaraffenland.blogspot.com/2004/08/dirty-half-dozen.html' title='The Dirty Half-Dozen '/><author><name>Curt</name><uri>http://www.blogger.com/profile/08396114921624271287</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://www.dariusdomain.com/sch_images/curt.jpg'/></author><thr:total>2</thr:total></entry></feed>
